


Speaking personally, my biggest concern during the beta was the lack of onboarding for the game’s new Skill-Based Passing mechanic, which is meant to give a new level of control over ball placement never seen before in Madden. Where deficiencies exist, however, elite talent looks like it will continue to take over games, much like when see on real NFL Sundays. For every elite player at one spot, like edge rusher or wideout, a counterpunch is available for a wisely-built team. Like when the team added X-Factors a few years ago, it seems like the North Star continues to be allowing the divide between great, good, and bad players to be felt on each play. “As your offensive line’s awareness rating increases, and we average it across all five offensive linemen, and actually double it for the center, they can start to anticipate blitz better.” So you still do have an opportunity to slow that pass rush down with really good offensive linemen.” An additional wrinkle, which he said actually isn’t new to this year’s game, stresses the importance of an offensive line’s collective awareness rating. And the higher the advantage for the blocker, the longer that defender has to wait. “You still do want pretty good linemen up front, because there’s a wait time that each defensive lineman has before they can start their first move.

Elite receivers will better separate from CBs who are severely outmatched. Since the pass rush is getting buffed this year anyway, perhaps you could get away with middling talent on the line and pay or develop stars at corner and safety instead? Oldenburg pushed back against the idea, and gave a very mechanical explanation as to why you’re still going to want talent on the defensive line. I asked if this meant a Franchise player may then want to consider building a defense back to front. Following some fine-tuning in the beta, the league’s elite wideouts will now more consistently leave middling or worse corners in the dirt, with Oldenburg explaining that, as the ratings delta between a receiver and a defensiveback expands, players are going to see greater separation on the field. The beta didn’t only give players defensive buffs, however. We want you to throw the ball on time and not rely on those chunk plays to move the ball over and over.” “Those are the ones where you call a slant play, and you’re gonna sit back there until that guy’s turned it into a post and hit that third window between the low linebacker and the safety all the way across the field. “What we’re trying to take away are those third-window throws, Oldenburg said before launching into an all-too-common example. In total, quarterbacks will need to learn to read the field faster, because edge rushers will be closing more quickly in this year’s game. Containing the QB should get easier as a result, so guys like Lamar Jackson and Kyler Murray won’t as frequently be able to let their legs bail them out. Smarter AI now instructs defensive ends to disengage blockers when players hit the right trigger, which indicates they may be looking to scramble, or at the very least, dance around in the pocket a bit.

With added pressure, pockets will collapse faster and QBs won’t always have as much time to wait for routes to develop. What’s left, however, is still an amped-up pass rush in Madden 23, which the team hopes is a way to dial down the deep passing game a bit. “In the first week or two of the beta, the pass rush was a bit more juiced than we wanted,” the producer said, but added that it came down to a bug that has now been patched out. “And we were really excited to get that feedback, because not only did we spend a lot of time working on pass coverage to bring more balance to the deep-passing game, we also brought an increase in pass rush.” The fact that players’ biggest request so far has essentially been “if it ain’t broken, don’t fix it,” bodes well for launch, Oldenburg believes. “The two most active pieces of feedback from the beta were, ‘don’t significantly change gameplay for launch’ and ‘please don’t nerf the pass coverage,'” Oldenburg told GameSpot.
#MADDEN 2004 PC CONTROLLER PATCH#
With just days to go before launch and a day-zero patch now made public, Madden gameplay producer Clint Oldenburg says the major takeaway from the beta is that the always-vocal Madden fanbase is in lockstep with EA Tiburon when it comes to what this year’s game should look, play, and feel like. When Madden 23 launches this month, it will come, as always, with several much-touted new features, such as an on-the-field overhaul, collectively called Fieldsense, as well as new wrinkles to the game’s Franchise mode, Face of the Franchise mode, and more.
